Stella & Orbit : Take Flight

puzzle platformer

flee from an abusive orphanage with your robot sidekick to find freedom in the space harbour
Genre: Puzzle Platformer
Team Size: 18 (6 programmers)
Reference Game: Ratchet & Clank: Quest For Booty (Very little of the gameplay was kept)
Engine: TRK (Our Custom C++ Engine)
Project Information: Stella & Orbit was the sixth game I worked on at The Game Assembly and the second created using our custom C++ engine, Tre Rader Kod. 
Contributions
Visual scripting: Added visual scripting with support for adding scripts from Unreal and connecting game objects to scripts in Unreal. Scripts can be edited live in engine to see the results at once. Scripts are also saved so they can be reset on checkpoints.
Player Movement: Most of the running, jumping, animations and camera controls for the player. Responsivity was the main focus as player controls in a platformer can make or break a game.
Testing and tweaking settings for the player and camera was made easier by making all relevant fields into sliders that could be edited live. Such as the double jump force shown in the gif.
Customizable rendering pipeline: Support for rendering to and using custom and engine textures for custom materials and post processes
Improved particle system: Added support for changing particle shaders and adding more extensive materials

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